Since Budapest it’s been somewhat quiet here on the Phantom Magazine front, so I figured it’s past time for another bloggy little update.
When I returned to London at the start of June I was optimistic regarding the amount of work I’d be able to get done, but life had other plans. First, I decided to give myself a week off to cool down after the intensity of Budapest. I met old friends, partied, and lived in London as a simple tourist, something I’ve not been able to do much in the past thanks to the old 9-6 job. It’s worth noting that in my first week back in London I spent more money than I did during my entire second month in Budapest.
I was sharing a pleasant but somewhat diminutive flat with some folks in Dalston, which meant I was lacking the minimum 2 x 1.5 metre floor space required to set up my Vive. This meant I had to put coding and testing tasks on hold and focus on modelling and texturing. This wasn’t a problem, as there are more than enough assets to occupy my time. I decided to pick up the daunting task of modelling a streets-worth of low-poly houses to populate the town with.
However, in a somewhat impulsive decision I ended up flying to Los Angeles to spend one last week with the lover I’d broken up with before Budapest. I suppose it got in the way of work progress, but to live unable to act on occasional romantic whim is to not live at all.
On my return, I had a friend visit from Budapest, which was a further (though welcome) distraction. I did eventually succeed in finishing my house models, as pictured below, and also made a few props and textures for the dockside.
Before I knew it the last grain of sand had slipped through the hourglass and it was time to leave London. I packed my things (again), and said one more goodbye to that ancient and smoggy city I love. I write this from my father’s computer back in my hometown as I count down my last few days before I hop on the plane to New Zealand for to start my work contract with Weta Digital.
I’d love to carry on working on Sentenced full time, but the reality is that I need money to live off of while I do it. After my ten-and-a-half month contract is up, I intend to move back to Europe and live off my Weta savings for a year and go full-time with my VR dev, finishing off Sentenced if it’s not already done by then, and starting my next project.
For now my immediate challenge will be to balance work on Sentenced with having a full time job again, but as always, I’ll take each day as it comes and find a way to make it all work. Just gotta go with the gravity flow of that cosmic jazz!
Keep it weird,