“Although the name of executioner is still hated by many, and it is perceived as a bloody, inhuman and tyrannical office, he does not sin before God or the world if he acts on orders, not of his own will but out of Justice, as God’s servant.” - J. Damhouder, 1565
Master the art of beheading, become an agent of authority, and enact a divine drama of justice, death, and redemption.
Sentenced is a narrative Virtual Reality game where the player is cast as the Executioner for Ulrichshafen, a fictional European city in the early-modern period. On behalf of your Lords, you will punish those who break the laws of the realm, and be assessed on the competence of your performance over multiple scenarios.
Sentenced is also a game about personal conscience and obedience to authority. It’s about obligation, institutionalized violence, and the power structures that dictate the behavior of individuals within a system. How would you respond if you were asked to carry out an order you disagreed with?
Sentenced was designed for Virtual Reality. This technology provides a previously unknown sense of physicality and empathetic responses to in-game characters. In a traditional video game, an act of violence is reduced to a button press, and enemies are often dehumanized. This will not be the case in Sentenced.
A crowd gathers, eagerly awaiting the grizzly spectacle of public execution. The town Beadle announces the crimes and sentence of the poor sinner, allowing them to say a few final words. Do they ask for divine forgiveness, or are they unrepentant? It then falls to the player, the executioner, to perform the bloody climax in this drama of sin and redemption.
Developer: Samuel Gordon
Release Date: Summer 2019
Platforms: Steam VR (HTC VIVE) (Oculus Support planned later)