Reanimation

Hello Lovelies!

What a great couple of months it’s been! Between catching up with old friends, getting stuck back into Sentenced, and even squeezing in a couple of little holidays to the Forest of Dean in the UK and Vienna, I've been having a blast! It's been nice to have a bit of space to unwind and find myself again. For my last few months at Weta I was exhausted for most of the time, and now I've recovered it really feels like I'm alive again. 10 hour work days do not agree with me.

As my current accommodation here in my parents place is a little on the small side, I can’t set up my Vive right now. As such I’ve been continuing to focus on art and assets for this month. I’ve created another of the hero characters from scratch, the guard, as well as the first crowd character, whom I've lovingly named Brunhilde, and also some new props and tweaks to the scale of the execution scene.
 

In other news, I’d like to welcome a very special guest to the Sentenced team (which was, of course, previously just little old me). Antoni Kujawa (@blokepainter), an old friend from Industrial Light & Magic, has managed to negotiate a four day week with his current employer. Instead of using that extra day to relax and have fun, as he should, he has offered his services as a look development & texture artist in exchange for the simple opportunity to work on a video game. I’m extraordinarily grateful for his help, and to begin he’s been taking a look at improving the look of the castle walls.

Last week I also attended my first ever game developer’s conference, ‘Develop:Brighton’. I went at the urging of my friend Jasper, @JasperPT , who is developing his own mobile puzzle game, ‘Will it Fit!’. I was slightly concerned about whether I would fit, but it turned out to be a great experience. I’ve got no true insider experience of the video game industry, coming from a VFX background, so it was useful and interesting to get a look behind the curtain. I got to watch some really inspiring and interesting talks on subjects ranging from managing voice actors to AI chatbots and indie game marketing advice. I met some interesting and friendly people and most importantly, had fun.

Finally, I have set date for moving to Berlin now: August 13th. The flight is booked, it’s happening people! I’m very excited.

Keep it weird,
Samuel Gordon