Where I Beheading Next

Hello there! What a pleasant surprise!

It’s May, and since my last post I’ve turned 31. I’m no longer just 30, I’m actually a thirty-something. Big difference? I’ve been in Berlin for almost a year now, and what a year it’s been! This time in 2018 I’d just landed back in London after returning from New Zealand, I was feeling burnt out from overworking and my heart was aching from a breakup. I didn’t really admit it, but I was stressed, anxious and not feeling my usual self.

What I needed was some me-time. Time to do my own thing, be my own master. The specifics didn’t matter, just as long as the time was mine. And by jove that’s just what I got. Over the last ten months I’ve had time for self development, game development, and time to just do nothing. I don’t put too much pressure on myself. I enjoy working on my game, and I have faith in myself that it will be done when it’s done. I’ve not shown any signs of slowing down or losing focus, I don’t let myself get burned out over it. If I’m hitting a wall, I can go outside, lie in the park and stare at the clouds for a while without feeling guilty. That’s the way I like to work, and the way I like to live. I feel like my true Impish self again.

As such, may I introduce… the first trailer for Sentenced, representing the culmination of my efforts up to this point!

Following the trailer release, Sentenced was also featured in an article on Upload VR, which you can read in full here!

Unfortunately, I’ve now run out of money! Until we overthrow this cruel capitalist system, living for myself working on my passion project for no pay is sadly unsustainable. As such, I’m going to be jumping back into the rat race for a bit to restore my sickly bank account to health. However, the end is in sight for Sentenced. The only remaining tasks are to record and pay for the voice actors, and then to animate the 13 execution scenarios to that voice work. It’s not a small task, but it’s not outrageously big either.

I’ve taken a job at Framestore in London with slightly reduced work hours, which will hopefully leave enough time to fit in these last few steps around it. I’m hoping to finish the game early next year, and release it soon after. I chose to return to London because not only do I already have a huge professional network there, but it also makes more sense to publish my game there for tax reasons. I’m also looking forward to spending time with all my beautiful friends in that city, because I have missed them.

I’ve also set up pages for Sentenced on Itch.io & Steam, so you can go there yourself and add the game to your wishlist!

Thanks for taking the time to read this, and I’ll see you again next time!

Keep it weird,

Samuel